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		<title>BDockLayout</title>
		<link href="./style.css" rel="stylesheet" type="text/css"/>
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		<h1>BDockLayout</h1>
		<p>Inherites from <a href="BLayout.html">BLayout</a></p>
		<p id="resume"></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BDockLayout(BWidget*)">BDockLayout</a>(BWidget* host = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#BDockLayout(BWidget*, PartFlag)">BDockLayout</a>(BWidget* host, PartFlag part);</td></tr>
			<tr><td align="right"></td><td><a href="#BDockLayout(const BString&,BWidget*)">BDockLayout</a>(const BString& name, BWidget* host = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#BDockLayout(const BString&, BWidget*, PartFlag)">BDockLayout</a>(const BString& name, BWidget* host, PartFlag part);</td></tr>
			<tr><td align="right"></td><td><a href="#BDockLayout(Policy, Policy,BWidget*)">BDockLayout</a>(Policy widthPolicy, Policy heightPolicy, BWidget* host = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#~BDockLayout()">~BDockLayout</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setSpacing(int)">setSpacing</a>(int spacing);</td></tr>
			<tr><td align="right">int </td><td><a href="#spacing()">spacing</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setHandleSize(const BSize&)">setHandleSize</a>(const BSize& handleSize);</td></tr>
			<tr><td align="right">const BSize& </td><td><a href="#handleSize()">handleSize</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSplitable(bool)">setSplitable</a>(bool splitable);</td></tr>
			<tr><td align="right">bool </td><td><a href="#splitable()">splitable</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setAlign(int, Align)">setAlign</a>(int pos, Align align);</td></tr>
			<tr><td align="right">Align </td><td><a href="#align(int)">align</a>(int pos) const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setAlign(BObject*, Align)">setAlign</a>(BObject* object, Align align);</td></tr>
			<tr><td align="right">Align </td><td><a href="#align(BObject*)">align</a>(BObject* object) const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setStretch(int, const BSizeStretch&)">setStretch</a>(int pos, const BSizeStretch& stretch);</td></tr>
			<tr><td align="right">const BSizeStretch& </td><td><a href="#stretch(int)">stretch</a>(int pos) const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setStretch(BObject*, const BSizeStretch&)">setStretch</a>(BObject* object, const BSizeStretch& stretch);</td></tr>
			<tr><td align="right">const BSizeStretch& </td><td><a href="#stretch(BObject*)">stretch</a>(BObject* object) const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSizeStretch(float, float)">setSizeStretch</a>(float widthStretch, float heightStretch);</td></tr>
			<tr><td align="right">void </td><td><a href="#setSizeStretch(const BSizeStretch&)">setSizeStretch</a>(const BSizeStretch& sizeStretch);</td></tr>
			<tr><td align="right">const BSizeStretch& </td><td><a href="#sizeStretch()">sizeStretch</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#addWidget(BWidget*, Align,float)">addWidget</a>(BWidget* widget, Align align, float stretch = -1.0f);</td></tr>
			<tr><td align="right">bool </td><td><a href="#addLayout(BLayout*, Align,float)">addLayout</a>(BLayout* layout, Align align, float stretch = -1.0f);</td></tr>
			<tr><td align="right">bool </td><td><a href="#addSpacer(BSpacer*, Align,float)">addSpacer</a>(BSpacer* spacer, Align align, float stretch = -1.0f);</td></tr>
			<tr><td align="right">bool </td><td><a href="#addSpring(BSpring*, Align,float)">addSpring</a>(BSpring* spring, Align align, float stretch = -1.0f);</td></tr>
			<tr><td align="right">bool </td><td><a href="#addSpacer(const BSize&, Align,float)">addSpacer</a>(const BSize& size, Align align, float stretch = -1.0f);</td></tr>
			<tr><td align="right">bool </td><td><a href="#addSpring(Align,float)">addSpring</a>(Align align, float stretch = 99999.0f);</td></tr>
			<tr><td align="right">bool </td><td><a href="#insertWidget(int, BWidget*, Align,float)">insertWidget</a>(int pos, BWidget* widget, Align align, float stretch = -1.0f);</td></tr>
			<tr><td align="right">bool </td><td><a href="#insertLayout(int, BLayout*, Align,float)">insertLayout</a>(int pos, BLayout* layout, Align align, float stretch = -1.0f);</td></tr>
			<tr><td align="right">bool </td><td><a href="#insertSpacer(int, BSpacer*, Align,float)">insertSpacer</a>(int pos, BSpacer* spacer, Align align, float stretch = -1.0f);</td></tr>
			<tr><td align="right">bool </td><td><a href="#insertSpring(int, BSpring*, Align,float)">insertSpring</a>(int pos, BSpring* spring, Align align, float stretch = -1.0f);</td></tr>
			<tr><td align="right">bool </td><td><a href="#insertSpring(int, Align,float)">insertSpring</a>(int pos, Align align, float stretch = 99999.0f);</td></tr>
			<tr><td align="right">bool </td><td><a href="#remove(int)">remove</a>(int pos);</td></tr>
			<tr><td align="right">int </td><td><a href="#index(const BObject*)">index</a>(const BObject* object) const;</td></tr>
			<tr><td align="right">BRect </td><td><a href="#cellRect(int)">cellRect</a>(int pos) const;</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#setHost(BWidget*)">setHost</a>(BWidget* host);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#dirty(const BObject*)">dirty</a>(const BObject* object) const;</td></tr>
			<tr><td align="right">virtual Align </td><td><a href="#align(const BObject*)">align</a>(const BObject* object) const;</td></tr>
			<tr><td align="right">virtual const BRect& </td><td><a href="#area(const BObject*)">area</a>(const BObject* object) const;</td></tr>
			<tr><td align="right">virtual int </td><td><a href="#count()">count</a>() const;</td></tr>
			<tr><td align="right">virtual BObject* </td><td><a href="#object(int)">object</a>(int pos) const;</td></tr>
			<tr><td align="right">virtual BWidget* </td><td><a href="#widget(int)">widget</a>(int pos) const;</td></tr>
			<tr><td align="right">virtual BLayout* </td><td><a href="#layout(int)">layout</a>(int pos) const;</td></tr>
			<tr><td align="right">virtual BSpacer* </td><td><a href="#spacer(int)">spacer</a>(int pos) const;</td></tr>
			<tr><td align="right">virtual BSpring* </td><td><a href="#spring(int)">spring</a>(int pos) const;</td></tr>
			<tr><td align="right">virtual BObject* </td><td><a href="#find(const BString&)">find</a>(const BString& name) const;</td></tr>
			<tr><td align="right">virtual BWidget* </td><td><a href="#findWidget(const BString&)">findWidget</a>(const BString& name) const;</td></tr>
			<tr><td align="right">virtual BLayout* </td><td><a href="#findLayout(const BString&)">findLayout</a>(const BString& name) const;</td></tr>
			<tr><td align="right">virtual BSpacer* </td><td><a href="#findSpacer(const BString&)">findSpacer</a>(const BString& name) const;</td></tr>
			<tr><td align="right">virtual BSpring* </td><td><a href="#findSpring(const BString&)">findSpring</a>(const BString& name) const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#contain(const BWidget*)">contain</a>(const BWidget* widget) const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#contain(const BLayout*)">contain</a>(const BLayout* layout) const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#contain(const BSpacer*)">contain</a>(const BSpacer* spacer) const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#contain(const BSpring*)">contain</a>(const BSpring* spring) const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#remove(BWidget*)">remove</a>(BWidget* widget);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#remove(BLayout*)">remove</a>(BLayout* layout);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#remove(BSpacer*)">remove</a>(BSpacer* spacer);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#remove(BSpring*)">remove</a>(BSpring* spring);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#clear()">clear</a>();</td></tr>
			<tr><td align="right">virtual BSizePolicy </td><td><a href="#sizePolicy()">sizePolicy</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#fixedSize()">fixedSize</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#sizeHint()">sizeHint</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#minSize()">minSize</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#maxSize()">maxSize</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#size()">size</a>() const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#adjust()">adjust</a>() const;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual bool </td><td><a href="#event(const BEvent&)">event</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#styleEvent(const BEvent&)">styleEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#freshEvent(const BEvent&)">freshEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#paintEvent(const BEvent&)">paintEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#mouseEnterEvent(const BMouseEvent&)">mouseEnterEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#mouseLeaveEvent(const BMouseEvent&)">mouseLeaveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#mousePressEvent(const BMouseEvent&)">mousePressEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#mouseReleaseEvent(const BMouseEvent&)">mouseReleaseEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#mouseMoveEvent(const BMouseEvent&)">mouseMoveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
		</table>
		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Documentation</h2>
		<div id="BDockLayout(BWidget*)">
			<h3>BDockLayout(BWidget* host = 0);</h3>
		</div>
		<div id="BDockLayout(BWidget*, PartFlag)">
			<h3>BDockLayout(BWidget* host, PartFlag part);</h3>
		</div>
		<div id="BDockLayout(const BString&,BWidget*)">
			<h3>BDockLayout(const BString& name, BWidget* host = 0);</h3>
		</div>
		<div id="BDockLayout(const BString&, BWidget*, PartFlag)">
			<h3>BDockLayout(const BString& name, BWidget* host, PartFlag part);</h3>
		</div>
		<div id="BDockLayout(Policy, Policy,BWidget*)">
			<h3>BDockLayout(Policy widthPolicy, Policy heightPolicy, BWidget* host = 0);</h3>
		</div>
		<div id="~BDockLayout()">
			<h3>~BDockLayout();</h3>
		</div>
		<div id="setSpacing(int)">
			<h3>void setSpacing(int spacing);</h3>
		</div>
		<div id="spacing()">
			<h3>int spacing() const;</h3>
		</div>
		<div id="setHandleSize(const BSize&)">
			<h3>void setHandleSize(const BSize& handleSize);</h3>
		</div>
		<div id="handleSize()">
			<h3>const BSize& handleSize() const;</h3>
		</div>
		<div id="setSplitable(bool)">
			<h3>void setSplitable(bool splitable);</h3>
		</div>
		<div id="splitable()">
			<h3>bool splitable() const;</h3>
		</div>
		<div id="setAlign(int, Align)">
			<h3>bool setAlign(int pos, Align align);</h3>
		</div>
		<div id="align(int)">
			<h3>Align align(int pos) const;</h3>
		</div>
		<div id="setAlign(BObject*, Align)">
			<h3>bool setAlign(BObject* object, Align align);</h3>
		</div>
		<div id="align(BObject*)">
			<h3>Align align(BObject* object) const;</h3>
		</div>
		<div id="setStretch(int, const BSizeStretch&)">
			<h3>bool setStretch(int pos, const BSizeStretch& stretch);</h3>
		</div>
		<div id="stretch(int)">
			<h3>const BSizeStretch& stretch(int pos) const;</h3>
		</div>
		<div id="setStretch(BObject*, const BSizeStretch&)">
			<h3>bool setStretch(BObject* object, const BSizeStretch& stretch);</h3>
		</div>
		<div id="stretch(BObject*)">
			<h3>const BSizeStretch& stretch(BObject* object) const;</h3>
		</div>
		<div id="setSizeStretch(float, float)">
			<h3>void setSizeStretch(float widthStretch, float heightStretch);</h3>
		</div>
		<div id="setSizeStretch(const BSizeStretch&)">
			<h3>void setSizeStretch(const BSizeStretch& sizeStretch);</h3>
		</div>
		<div id="sizeStretch()">
			<h3>const BSizeStretch& sizeStretch() const;</h3>
		</div>
		<div id="addWidget(BWidget*, Align,float)">
			<h3>bool addWidget(BWidget* widget, Align align, float stretch = -1.0f);</h3>
		</div>
		<div id="addLayout(BLayout*, Align,float)">
			<h3>bool addLayout(BLayout* layout, Align align, float stretch = -1.0f);</h3>
		</div>
		<div id="addSpacer(BSpacer*, Align,float)">
			<h3>bool addSpacer(BSpacer* spacer, Align align, float stretch = -1.0f);</h3>
		</div>
		<div id="addSpring(BSpring*, Align,float)">
			<h3>bool addSpring(BSpring* spring, Align align, float stretch = -1.0f);</h3>
		</div>
		<div id="addSpacer(const BSize&, Align,float)">
			<h3>bool addSpacer(const BSize& size, Align align, float stretch = -1.0f);</h3>
		</div>
		<div id="addSpring(Align,float)">
			<h3>bool addSpring(Align align, float stretch = 99999.0f);</h3>
		</div>
		<div id="insertWidget(int, BWidget*, Align,float)">
			<h3>bool insertWidget(int pos, BWidget* widget, Align align, float stretch = -1.0f);</h3>
		</div>
		<div id="insertLayout(int, BLayout*, Align,float)">
			<h3>bool insertLayout(int pos, BLayout* layout, Align align, float stretch = -1.0f);</h3>
		</div>
		<div id="insertSpacer(int, BSpacer*, Align,float)">
			<h3>bool insertSpacer(int pos, BSpacer* spacer, Align align, float stretch = -1.0f);</h3>
		</div>
		<div id="insertSpring(int, BSpring*, Align,float)">
			<h3>bool insertSpring(int pos, BSpring* spring, Align align, float stretch = -1.0f);</h3>
		</div>
		<div id="insertSpring(int, Align,float)">
			<h3>bool insertSpring(int pos, Align align, float stretch = 99999.0f);</h3>
		</div>
		<div id="remove(int)">
			<h3>bool remove(int pos);</h3>
		</div>
		<div id="index(const BObject*)">
			<h3>int index(const BObject* object) const;</h3>
		</div>
		<div id="cellRect(int)">
			<h3>BRect cellRect(int pos) const;</h3>
		</div>
		<div id="setHost(BWidget*)">
			<h3>virtual void setHost(BWidget* host);</h3>
		</div>
		<div id="dirty(const BObject*)">
			<h3>virtual bool dirty(const BObject* object) const;</h3>
		</div>
		<div id="align(const BObject*)">
			<h3>virtual Align align(const BObject* object) const;</h3>
		</div>
		<div id="area(const BObject*)">
			<h3>virtual const BRect& area(const BObject* object) const;</h3>
		</div>
		<div id="count()">
			<h3>virtual int count() const;</h3>
		</div>
		<div id="object(int)">
			<h3>virtual BObject* object(int pos) const;</h3>
		</div>
		<div id="widget(int)">
			<h3>virtual BWidget* widget(int pos) const;</h3>
		</div>
		<div id="layout(int)">
			<h3>virtual BLayout* layout(int pos) const;</h3>
		</div>
		<div id="spacer(int)">
			<h3>virtual BSpacer* spacer(int pos) const;</h3>
		</div>
		<div id="spring(int)">
			<h3>virtual BSpring* spring(int pos) const;</h3>
		</div>
		<div id="find(const BString&)">
			<h3>virtual BObject* find(const BString& name) const;</h3>
		</div>
		<div id="findWidget(const BString&)">
			<h3>virtual BWidget* findWidget(const BString& name) const;</h3>
		</div>
		<div id="findLayout(const BString&)">
			<h3>virtual BLayout* findLayout(const BString& name) const;</h3>
		</div>
		<div id="findSpacer(const BString&)">
			<h3>virtual BSpacer* findSpacer(const BString& name) const;</h3>
		</div>
		<div id="findSpring(const BString&)">
			<h3>virtual BSpring* findSpring(const BString& name) const;</h3>
		</div>
		<div id="contain(const BWidget*)">
			<h3>virtual bool contain(const BWidget* widget) const;</h3>
		</div>
		<div id="contain(const BLayout*)">
			<h3>virtual bool contain(const BLayout* layout) const;</h3>
		</div>
		<div id="contain(const BSpacer*)">
			<h3>virtual bool contain(const BSpacer* spacer) const;</h3>
		</div>
		<div id="contain(const BSpring*)">
			<h3>virtual bool contain(const BSpring* spring) const;</h3>
		</div>
		<div id="remove(BWidget*)">
			<h3>virtual bool remove(BWidget* widget);</h3>
		</div>
		<div id="remove(BLayout*)">
			<h3>virtual bool remove(BLayout* layout);</h3>
		</div>
		<div id="remove(BSpacer*)">
			<h3>virtual bool remove(BSpacer* spacer);</h3>
		</div>
		<div id="remove(BSpring*)">
			<h3>virtual bool remove(BSpring* spring);</h3>
		</div>
		<div id="clear()">
			<h3>virtual void clear();</h3>
		</div>
		<div id="sizePolicy()">
			<h3>virtual BSizePolicy sizePolicy() const;</h3>
		</div>
		<div id="fixedSize()">
			<h3>virtual BSize fixedSize() const;</h3>
		</div>
		<div id="sizeHint()">
			<h3>virtual BSize sizeHint() const;</h3>
		</div>
		<div id="minSize()">
			<h3>virtual BSize minSize() const;</h3>
		</div>
		<div id="maxSize()">
			<h3>virtual BSize maxSize() const;</h3>
		</div>
		<div id="size()">
			<h3>virtual BSize size() const;</h3>
		</div>
		<div id="adjust()">
			<h3>virtual bool adjust() const;</h3>
		</div>
		<div id="event(const BEvent&)">
			<h3 id="event(const BEvent&)">virtual bool event(const BEvent& event);</h3>
		</div>
		<div id="styleEvent(const BEvent&)">
			<h3 id="styleEvent(const BEvent&)">virtual void styleEvent(const BEvent& event);</h3>
		</div>
		<div id="freshEvent(const BEvent&)">
			<h3 id="freshEvent(const BEvent&)">virtual void freshEvent(const BEvent& event);</h3>
		</div>
		<div id="paintEvent(const BEvent&)">
			<h3 id="paintEvent(const BEvent&)">virtual void paintEvent(const BEvent& event);</h3>
		</div>
		<div id="mouseEnterEvent(const BMouseEvent&)">
			<h3 id="mouseEnterEvent(const BMouseEvent&)">virtual bool mouseEnterEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseLeaveEvent(const BMouseEvent&)">
			<h3 id="mouseLeaveEvent(const BMouseEvent&)">virtual bool mouseLeaveEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mousePressEvent(const BMouseEvent&)">
			<h3 id="mousePressEvent(const BMouseEvent&)">virtual bool mousePressEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseReleaseEvent(const BMouseEvent&)">
			<h3 id="mouseReleaseEvent(const BMouseEvent&)">virtual bool mouseReleaseEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseMoveEvent(const BMouseEvent&)">
			<h3 id="mouseMoveEvent(const BMouseEvent&)">virtual bool mouseMoveEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
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